![]() ![]() It’s obvious that developer Toybox designed Hometown Story that way in order to motivate us to leave the store every once in awhile, but the conditions needed to bring about these moments are never made clear. Even the prospect of marriage isn’t enticing enough to pursue most relationships.Ĭutscenes involving the villagers act as the main vehicle for the plot, so socializing is mandatory. The village is full of characters you can interact with, including a pair of quirky blacksmiths who sell you tools, a moody fisherman hawking his morning catch, and a cheerful restaurant owner who whips up meals for you, but most villagers are nothing more than cheerful cardboard cutouts with inane problems that rarely amount to anything. Luckily there are plenty of helpers available. Thus, in order to upgrade your inventory and turn a profit, you’ll need to forage for items or buy them, then enlist others to help you turn them into valuable commodities. You can’t grow crops, you can’t fish, you can’t cook, you can’t mine, and you can’t craft. Unfortunately the pursuit of wealth becomes rather tedious, since buying and selling is pretty much all you can do in Hometown Story. ![]() patrons lined up waiting to purchase your wares. But whereas Harvest Moon has plenty of different ways to keep you occupied, Hometown Story’s gameplay is about one thing and one thing only: maximizing profits.īuilding up the store and stocking the shelves with everything from food to tools and rare objects is an easy-to-understand concept that works well, particularly when you have a line of enthusiastic A.I. Its charming premise of a young boy or girl returning to a their childhood village to take over grandma’s run-down shop is accompanied by equally charming graphics and music not surprising, given that Hometown Story is the brainchild of Harvest Moon creator Yoshida Wada. ![]()
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